![]() ![]() ![]() We saw the concept of personal, physical sacrifice for mechanical or genetic upgrades in Enemy Within. We’ll have more to say about the story I just don’t want to be the spoiler, yet. Some of those story moments have specific level assets, but they can appear within the context of a procedurally-generated level, which means you’re never going to see the same key items in the same map from game to game. We do have some story beats within the game, in that you have milestones to guide your progress. Given that maps are procedurally generated, how is XCOM 2 telling its story? Will "story missions" have their own pre-made maps? What kind of events can we expect to encounter that will escalate that story? We’re enthusiastic about the possibility of other platform versions, but making the best XCOM for PC is what we’re working on right now. Right now we’re really focused on the PC version. Having said that, what are the chances that we see XCOM 2 on Xbox One and PS4 someday, perhaps in a modified form? Or even mobile platforms? It’s something we feel strongly about and have stuck with since We came to that realization early in development. How early in the development process did you realise PC-only was the way to go? Our studio has its most experience building strategy games on PC, and we needed to take advantage of that core expertise and focus on making the very best XCOM we could on the platform we knew the best. When we saw what it meant to implement all of these elements into the game, we knew we had our work cut out for us. We looked at what people were asking for in terms of making XCOM: Enemy Unknown more replayable along with the new elements we wanted, including procedural levels, new skills, new enemies, more customization and modding. A game about loss and overcoming obstacles, with intense combat and a strategic component that feeds cleanly into that. Jake Solomon: Our first goal is to make a great XCOM game. Can you give us more detail on what those goals are, and in what ways consoles couldn't achieve them? GameSpot: You've previously stated that XCOM 2 is a PC exclusive because it was the only platform that could help you realise your goals for the game. Electronic Surveillance Module -Gain +1 free Battlescanner and +1 bonus charges to equipped Battlescanners.By clicking 'enter', you agree to GameSpot's.Adaptive Alloy Plating Module -Gain +1 point of regenerating standard armor.Disruption Field Module -Activate to trigger an electronic disruption field that grants the Soldier +15 Defense until the beginning of the next turn and gaurantees any reaction shots against them will miss.".Covert Infiltration Module -Allows this individual to remain concealed when squad concealment is broken and provides a 15% reduction to enemy detection radius against them.".Defensive Mine Module -Deploy a small defensive proximity mine in a neighbouring tile that will damage any enemy that comes in range. ![]() Smokescreen Module -Grants +1 free smoke grenade and +1additional charge to any equipped smoke grenades.".Low Profile Module - Partial cover gives as much defense as full cover for this soldier.Entrenched Module - When attacked through full cover, incoming damage is reduced by 2HP and the attack cannot critically hit.
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